Introduction
As commented in Introducing Emotional Itelligence post, the goals, when are defined usign "feelings" toy models, have only three scoring parameters, three kind of emotional "outputs".The first of them correspond to things you "enjoy" experiencing, like speeding where you enjoyed velocity. Enjoy feelings are basically added together into a general "enjoy feeling" score after each movement the agent does.
But all the three components of a goal, each kind of basic feeling (enjoy, moods and gains) has a reverse, a negative counterpart you need to know and properly manage in your algorithm.