All the people working in AI I have ever meet had the same feeling you can read here and there: what we do with Deep Learning is fantastic and opens a number of totally new fields for us to solve, and Reinforced Learning is going one step further, but it doesn't feel like if it were "real" intelligence, not like the general and "plastic" intelligence we feel, flowing in our own brains, it feels more like a powerful tool in our untrained hands.

I totally agree. Deep learning is very good at making sense of our "observation" of the world, building an internal state that, in practical terms, can be used as if we had direct acces to the real system state, and also predicting the most probable next states of the system, thats true, but even if we could make it so perfectly that our agent had magical acces to the real system state and a perfect simulation of it, even in that ideal case, we don't real know what to do with this valuable information.

# Entropic and Fractal Intelligence

So called "Intelligente behaviour" can be defined in a pure thermodinamic languaje, using just "entropy". Formulaes look pretty intimidating, but once you get the idea, coding it into a working AI is quite simple. Fractalizing the same idea takes away entropy calc form the AI and makes it work much better.

## Monday, 4 February 2019

## Wednesday, 24 October 2018

### Hacking Reinforced Learning

My good friend and close colleague Guillem had a really busy year attending talks about Reinforced Learning in several events like Piter Py 2017 (Saint Petersburg, Russia), Europython 2018 (Edinburgh, UK) or PyConEs 2018 (Málaga, Spain), and PyData Mallorca (among others!) introducing Fractal Monte Carlo to a broad audience.

All the talks versed about RL, but the talks held at Europython (english) and PyConES (spanish) were both about "hacking RL" by introducing Fractal Monte Carlo (FMC) algorithm as a cheap and efficient way to generate lots of high quality rollouts of the game/system being controlled.

All the talks versed about RL, but the talks held at Europython (english) and PyConES (spanish) were both about "hacking RL" by introducing Fractal Monte Carlo (FMC) algorithm as a cheap and efficient way to generate lots of high quality rollouts of the game/system being controlled.

## Tuesday, 16 October 2018

### Graph entropy slides

After the series of six posts about Graph Entropy (starting here), I have prepared a short presentation about Graph Entropy, mainly to clarify the concepts to my own (and to anyone interested) and present some real-world use cases.

One of the most interesting ideas introduced in this presentation is a method for, once you had defined the entropy of all the nodes in a static graph, to easily update all those entropy values as the graph evolves over time, both altering the conditional probability of some connections, as also by adding or taking connections, by considering nodes and connection as cellular automaton that can adjust its internal entropies asynchronously.

You can also jump to the original google slides version if you want to comment on a particular slide.

One of the most interesting ideas introduced in this presentation is a method for, once you had defined the entropy of all the nodes in a static graph, to easily update all those entropy values as the graph evolves over time, both altering the conditional probability of some connections, as also by adding or taking connections, by considering nodes and connection as cellular automaton that can adjust its internal entropies asynchronously.

You can also jump to the original google slides version if you want to comment on a particular slide.

**Update (24 Oct 2018):**this post was referenced in the article "A Brief Review of Generalized Entropies"where the (c, d) exponents of these generalized entropies are calculated.## Saturday, 25 August 2018

### Curiosity solving Atari games

Some days ago I read in tweeter about playing Atari games without having access to the reward, that is, without knowing you score at all. This is called "curiosity driven" learning as your only goal is to scan as much space as possible, to try out new things regardless of the score it will add or take. Finally, a NN learns from those examples how to move around in the game just avoiding its end.

Large-Scale Study of Curiosity-Driven Learning: this is one of the most amazing RL paper I’ve seen since the DeepMind Atari paper in 2013, definitely worth a read!— Tony Beltramelli (@Tbeltramelli) 16 de agosto de 2018

paper: https://t.co/0VcTLn0H3K

video: https://t.co/NmX9yAgWyS pic.twitter.com/Or6TtyVPDw

Our FMC algorithm is a planning algorithm, it doesn't learn form past experiences but decide after sampling a number of possible future outcomes after taking different actions, but still it can scan the future without any reward.

## Friday, 3 August 2018

### Roadmap to AGI

Artificial General Intelligence (AGI) is the holy grail of artificial intelligence and my personal goal from 2013, where this blog started. I seriously plan to build one AGI from scratch, with the help of my good friend Guillem Duran, and here is how I plan to do this: a plausible and doable raodmap to build an efficient AGI.

Plase keep in mind we both use our spare time to work on it so, even if the roadmap is practically finished in the theorical aspects, coding it is kind of hard and time-consuming -we don't have acces to any extra computer power except for our personal laptops- so at the actual pace, don't spect anything spectacular in a near future.

That said, the thing is doable in terms of a few years given some extra resources, so let's start now!

It is only when they work together that we could say it is "intelligence" in the same sense we consider our selves intelligent. May be their internal dynamics, algorithms and physical substrate are not the same nor even close, but the idea of the three subsystems and their roles are always the same in both cases, just they are solved with different implementations.

In this initial post I just enumerate the modules, the state of its developemnt, and its basic functions. In next posts I will get depper into the details of each one. Interactions between moduels will be covered later, when the different modules are properly introduced

Plase keep in mind we both use our spare time to work on it so, even if the roadmap is practically finished in the theorical aspects, coding it is kind of hard and time-consuming -we don't have acces to any extra computer power except for our personal laptops- so at the actual pace, don't spect anything spectacular in a near future.

That said, the thing is doable in terms of a few years given some extra resources, so let's start now!

## AGI structure

A general intelligence, being it artificial or not, is a compound of only three modules, each one with its own purpose that can do its job both autonomously and cooperating with the other modules.It is only when they work together that we could say it is "intelligence" in the same sense we consider our selves intelligent. May be their internal dynamics, algorithms and physical substrate are not the same nor even close, but the idea of the three subsystems and their roles are always the same in both cases, just they are solved with different implementations.

In this initial post I just enumerate the modules, the state of its developemnt, and its basic functions. In next posts I will get depper into the details of each one. Interactions between moduels will be covered later, when the different modules are properly introduced

## Wednesday, 18 July 2018

### Graph entropy 6: Separability

In the standard Gibbs-Shannon entropy, the 3th Shannon-Khinchin axiom about separability says that, given two independent distributions P and Q, the entropy of the combined distribution PxQ is:

H(PxQ) = H(P) + H(Q)

When P and Q are not independent, this formula becomes an inequality:

H(PxQ) ≤ H(P) + H(Q)

Graph entropy, being applied to graphs instead of distributions, allows for some more forms of combining two distributions, giving not one but at least three intersting inequalities:

## Wednesday, 13 June 2018

### Graph entropy 5: Relations

After some introductory posts (that you should had read first, starting here) we face the main task of defining the entropy of a graph, something looking like this:

## Relations

We will start by dividing the graph into a collection of "Relations", a minimal graph where a pair of nodes A and B are connected by an edge representing the conditional probability of both events, P(A|B):
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