So called "Intelligente behaviour" can be defined in a pure thermodinamic languaje, using just "entropy". Formulaes look pretty intimidating, but once you get the idea, coding it into a working AI is quite simple.
Fractalizing the same idea takes away entropy calc form the AI and makes it work much better.
Last november 19th 2014 I had a talk at the Murcia University titled "Entropic Emotional Intelligence for video games".
The talk is in spanish and surely it is difficult to follow for any foreign, my spanish is a little "local", but I will try to subtitle it into english sooner than later, so come back if you missed it.
The intelligence I present here is exactly the one being discussed on the already ongoing paper, except for a nice addition for negative feelings introduced later on the paper, what I call "relativized feelings" that is still not covered in this blog... I am becoming lazy!
Remember you have the slides, both in spanish and english, at the download page.