We have just submitted our first official scoring on OpenAI gym for the atari game "MsPackMan-ram-v0" based on RAM (so you do not see the screen image, instead you "see" a 128 KB RAM dump).
Our just submitted algorithm "Fractal AI" played 100 consecutive games -the minimum allowed for an official scoring- and get an average score for the best 10 games of 11543 +/- 492, well above previous record of 9106 +/- 143, so we are actually #1 on this particular atari game:
So called "Intelligente behaviour" can be defined in a pure thermodinamic languaje, using just "entropy". Formulaes look pretty intimidating, but once you get the idea, coding it into a working AI is quite simple. Fractalizing the same idea takes away entropy calc form the AI and makes it work much better.
Showing posts with label OpenAI. Show all posts
Showing posts with label OpenAI. Show all posts
Sunday, 18 June 2017
Thursday, 8 June 2017
Fractal VS Pack-Man
Last week my friend Guillem adapted the fractal AI for the OpenAI Atari games (OpenAI is a "gym" for AIs), in particular he focused on "Ms Pack Man", an environment labeled as "unsolved" as I write this.
Yesterday the work was almost done and the first videos came out of the pipeline and, to be honest, the results have stonished me, it worked out far beyond my always-optimistic high spectations.
So here is the video that made me so happy yesterday:
Yesterday the work was almost done and the first videos came out of the pipeline and, to be honest, the results have stonished me, it worked out far beyond my always-optimistic high spectations.
So here is the video that made me so happy yesterday:
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