I added a "magic" check box on the app so you can switch on this evolution, then add new players if desired, goals, and let the population grow and the best adapted selected over time.
So called "Intelligente behaviour" can be defined in a pure thermodinamic languaje, using just "entropy". Formulaes look pretty intimidating, but once you get the idea, coding it into a working AI is quite simple. Fractalizing the same idea takes away entropy calc form the AI and makes it work much better.
Showing posts with label Evolution. Show all posts
Showing posts with label Evolution. Show all posts
Friday, 19 September 2014
Adding evolution to the mix
My second experiment was about using a simple evolutive algorithm to fine adjust the goal strengths in order to get the best possible set of strengths given the environment you place the players in.
I added a "magic" check box on the app so you can switch on this evolution, then add new players if desired, goals, and let the population grow and the best adapted selected over time.
I added a "magic" check box on the app so you can switch on this evolution, then add new players if desired, goals, and let the population grow and the best adapted selected over time.
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